Various Artists Limited

What Went Wrong in the Stygian Garden: Reaction Rolls

It started with the spider.

They encountered it in the manor courtyard, and the reaction roll was hostile. Surely an antagonistic giant spider would try to chew your face off?

Apparently that made it stupid, too. My bad. The spider leapt and tried to bite, but was deflected. The counterattack bloodied it. It failed the subsequent morale check and fled.

(The module gave giant spiders a Morale of 12. That seemed much too high; I used an 8, per OSE.)

Overall, it was an anti-climactic first encounter.

The pattern continued with the animated statuary. All of the constructs have a Morale of 12 -- implacable lithic Terminators seeking the destruction of player characters.

That was, in hindsight, an over-narrow view. Why should they care about fleshy bipeds? So, I extended the bestiary with interests for each creature.

Presented below is the (modified from the original module) chart I used. A PDF version is also available.

Encounter Interests AC MV HD HP Atk ML
Archer Cherub shoot anything that moves, look down on the world 18 120’ flying 2 12 Stone Arrows: (range 20/40/80) 1d8 damage and cherub suffers 1 damage each time it fires an arrow, regenerates at a rate of 1HP/day 12
Buzzard Dandy look good, embarrass rivals, eat well, survive 12 120’ flying 2 6 Bite: 1d4 damage 2
Cave Bat catch food, go unseen, survive 13 240’ flying 1 2 Bite: 1d4 damage 4
Giant Spider trap prey, survive 14 90’ 3 12 Bite: 1d4 damage and save v. poison or take 1d8 damage the following round 8
Grandfather Toad wallow moistly, catch food, survive 12 60’ 4 18 Tongue Lash: 1d3 damage and save v. paralyze or be swallowed whole and take 1d6 damage/round 10
Green Slime NA NA NA 3 10 Contact: 2d6 damage every round until removed, immune to all damage except fire/acid/magic NA
Grotesque Spouter climb buildings, dissolve organics 18 60’ 5 30 Acid Spout: (range 10/20/30) 2d10 damage and save v. breath weapon for half damage only usable every d4 rounds 12
Ivy Viper suffocate the warm-blooded, lay eggs, survive 12 120’ 1 2 Bite: save v. poison or die in 1d4 minutes 4
Marble Knight hit anything that moves, keep walking 19 120’ 6 36 Granite Sword: 1d10 damage 12
Poisonous Toad catch food, survive 14 30' 2 4 Contact: save v. poison or take 1d6 damage the following round 4
Rat Swarm eat, breed, spread filth 12 120' 2 10 Bites: 1d4 and save v. poison or contract disease, only takes 50% from piercing attacks and only takes 1 point from slashing attacks 8
Russet Mold NA NA NA 5 22 Spores: save v. poison or contract infection causing 1d4 damage/day, immune to all damage except fire/acid/magic NA
Saffron escape the cage 22 240’ flying 1 3 Bite: 1d2 damage 12
Stranglecreeper digest animals, grow larger, survive 12 15’ 3 12 Strangle: 1d6 damage 12
Wild Man avoid people, live in comfort 12 120’ 2 6 Fist: 1d2 damage 7