A Brief History of Corpses

https://icastlight.blogspot.com/2026/01/crypts-of-dolmenwood-using-timeline-to.html

For the North Wind version of Hyperborea, roll 1d10 for vintage:

  1. Common Era

    Common folk appear, blending features of all human races. Roll on Table 66 (p. 114) for inhabitants.

  2. Dark Ages

    ‘Lesser’ races of Pict, Viking, Kelt, &c. arrive alongside Hyperboreans. In this period of conflict, weaponry and martial images dominate in battle-friezes and trophy arrangements. Grave goods are identifiable by their material culture. Match occupants to the most populous in that region.

  3. Green Death

    Mass graves of corpses were piled indiscriminately. Apotropaic marks appear throughout: double eyes carved above doorways, waisted shields outlined on floors and walls. Viridian stains mark the construction. Grave goods are nearly absent. Undead are numerous, plague-marked, and aimless. They stumble through the environment.

  4. Hyperborean Decadence

    Stonework features spiral tower motifs and lotus-flower carvings. Fine workmanship for debased subject matter. Grotesque pleasures are revealed: surgical instruments used decoratively, ithyphallic votives of gold and silver. Slaves and paramours were interred alongside their masters. Traps are inventive and cruel, designed to maim rather than kill. Ghouls, vampires, and lamia haunt these halls, their palates grown sybaritic. Undead here are vain and contemptuous.

  5. Ashen Worm

    Life was interrupted mid-course, valuables abandoned where they lay. Signs point to a hasty retreat before the glaciation. Ice still clings to the lower levels. Bodies are preserved perfectly in frost. These are accidental entombments rather than burials by ceremony. Undead crave the warmth of life.

  6. Xathoqquan Cult Period

    Toad-bat iconography predominates in these masoleums of Hyperborean oligarchs. The disc of Kyranos is set above doorways. Oneiric imagery: a moon in three phases simultaneously, water flowing upward, staircases ascending to nowhere. Reposing figures – corpse and effigy alike – lie in an eldritch dark. A pervasive, drowsy stillness permeates. Undead are somnolent rather than stalking, and wake only when disturbed.

  7. Hyperborean Golden Age

    Tombs of rulers and wealthy citizens favour polished white stone, solar discs, and emblems of eternal spring – carved flowers, birds, zephyr-faces. Offerings are exquisite: musical instruments, jewellery, and exotic tributes from Atlantis and Lemuria. The dead are serene, not threatening. Undead are sorrowful, not wrathful.

  8. Vhuurmis

    Stonework is crude but massive, with beast-men totems and Spiral Mountain iconography. Grave goods are tools, not art. Hazards are blunt – falling stones, pits. Bones litter every chamber; they entombed their dead in the walls. Undead are brutish and anthropophagous.

  9. Snake-Men Empires

    Carvings portray palm-fronds and lotus impossible in the current climate. Scale-pattern friezes depict fish-men in subjugated poses. Scientific apparatus sits alongside sorcerous glyphs. Defences are elegant and mechanical. Air is mephitic and close despite the depth. Undead are powerful mummies or liches.

  10. Extradimensional Precursors

    Elder Things, Yithians, or Mi-Go raised these structures. Construction features strange geometry and meteoric iron fittings, with writings that afflict the eye when scrutinised. Biological specimens are preserved in an unknown fluid. Humming metal spheres, crystalline matrices, and other weird technology litter the chambers. Traps are indistinguishable from tools. Any living creatures are alien. Undead are purposeful, not haunting.