What Went Wrong in the Stygian Garden: Random Encounters
In the first session, the party wandered across the area several times. The dice were lenient and they met no resistance; The area seemed nearly vacant.
I extended the charts to a full encounter matrix, and rolling on the extended charts every turn made the gardens really come to life in the next session. A copy of the maps to mark up with findings also helped.
Presented below are the (modified from the original) charts I used. A PDF version is also available – that’s what I actually used at the table.
For “Noises” or “Tracks”, roll 1d8 to determine direction. 1 = North, 3 = East, 5 = South, etc.
On the Grounds
# | 1 | 2 Traces | 3 Traces | 4 Tracks | 5 Noises | 6 Encounter |
---|---|---|---|---|---|---|
1 | - | hacked-up shrubbery | crushed vermin | deep boot-prints in the grass | stone grinding | Marble Knight |
2 | - | gnawed and burned furniture | small animal partially dissolved | scrapes and large claw marks | cracking sounds | Grotesque Spouter |
3 | - | stone arrow (50% broken) | child-size finger or toe made of stone | plants trampled by child-size feet | rocks tapping | Archer Cherubs (1d4) |
4 | - | 1d3 shed feathers | torn silk vest or breaches or hat | trail of claw-prints | cawing almost-speech | Buzzard Dandies (1d6) |
5 | - | smothered bird | broken green egg shell in a nest | moulted leaf-like skin | rustling grass | Ivy Viper (1) |
6 | - | - | - | - | woman’s voice humming | Ghost of Abelia Prem |
Inside the Manor
# | 1 | 2 Traces | 3 Traces | 4 Tracks | 5 Noises | 6 Encounter |
---|---|---|---|---|---|---|
1 | - | woodwork cleft by sword or axe | crushed vermin | dried-up muddy boot-prints | stone grinding | Marble Knight |
2 | - | stains on the floor | decomposing vegepygmy limb | - | - | Russet Mold |
3 | - | stone arrow stuck in wall | child-size finger or toe made of stone | sandy child-size foot-prints | rocks tapping | Archer Cherub (1d4) |
4 | - | strands of webbing hanging | animal partially cocooned and eaten | large spider web | chittering | Giant Spider |
5 | - | filthy chewed scraps of cloth | smeared faeces | foraging path along the wall | scuffling | Rat Swarm |
6 | - | - | - | - | woman’s voice humming | Ghost of Abelia Prem |
Within the Stygian Garden
# | 1 | 2 Traces | 3 Traces | 4 Tracks | 5 Noises | 6 Encounter |
---|---|---|---|---|---|---|
1 | - | smashed stonework | crushed vermin | wet and muddy boot-prints | stone grinding | Marble Knight |
2 | - | chewed fruit remainders | large patch of guano | - | squeaks and flapping | Cave Bats (2d6) |
3 | - | stone arrow (50% broken) | child-size finger or toe made of stone | wet child-size foot-prints | rocks tapping | Archer Cherubs (1d4) |
4 | - | dark stains on the floor | bleached vermin skeleton | snotty droppings | - | Green Slime |
5 | - | giant lilypad out of water | fish bones | wet slimy trail | deep croak | Poisonous Toad (1) |
6 | - | - | - | - | woman’s voice humming | Ghost of Abelia Prem |